When I made Phenomenal & Enigmatic , I didn't want to reuse any of the graphics art from the original demo. I had
decided to take the music and some sense of the overall demo design, but didn't want to infringe on the original graphics ar…
Twenty-two years ago, the Amiga demo scene was extremely active. The boundaries of the little 16-bit miracle machine were stretched a little bit more for each
new release, and a special breed of programmers was created. We loved efficient algorithms, we enjoyed squeezing out as much as possible from every CPU clock
cycle, and we really liked showing off to each other.
I have been involved in lots of agile and non-agile development projects, so I have experienced enough benefits of agile test-driven development
to see a pattern. Smaller codebase, higher quality code, less bugs, more fun, lower startup threshold for adding new developers to the team,
more efficient refactoring, maintainability, etc.